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Tentative cavalry regiment

This is what I'm thinking at the moment for the cavalry.



I'm not normally a huge fan of single rank cavalry units, but having a consistent ground scale is better for the project overall.  16m depth for a cavalry squadron is reasonable from the research I'm seeing.  If anyone else has seen different, let me know, but this definitely seems "right" to my eye.  

By using 10 figures to represent each squadron I end up with a 15:1 figure to OOB ratio for cavalry.  Infantry is 10:1 and artillery pieces are 2:1.  

And here is an action shot.  Which also shows how I intend to handle squares.

So, there is an Austrian regiment being menaced by French heavy cavalry.  Of course, it wasn't exactly menacing at Wagram, so much as an expensive speed bump, but that's another issue.  The important thing for me is that I can show the space between these units correctly, so that when people look at the table they'll see the exact spatial relationship between the units as the game unfolds.

Tricky but worth it :)

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